KingMaker

September 14, 2013
Assault on Fort Drevel
The party of infiltrators consisted of Canicus (gnome sorcerer), Dravic (dwarf cleric), Anton (halfling cavalier), Anora (elven hedge mage, i.e. witch), Craig (human rogue), Princess (Anton’s large wolf mount), Jessica (human oracle), Beast (Jessica’s anthromorphisized horse), Magnus (human inquisitor), and the rescued lord, eleven in all (but no Ocean). They were currently hiding in the basement of the lord’s tower in Fort Drevel, which had been taken over by an evil lord and his two evil followers. The infiltrators knew the evil lord had a small army of high level fighters and a handful of hill giants, most of whom were probably patrolling the city, wenching, asleep in the barracks, or otherwise not in the tower. The rescued lord informed the rest of the party that the tower consisted of four levels in addition to the basement. All the levels were connected by a single, circular stairway. There was a doorway to the outside on the first level, and windows on the fourth level, which was where the evil lord’s living quarters probably were. All the levels were about eight feet tall, and the hallways and stairway were only about five feet wide, all of which would hamper movement of large creatures like Princess.

The party discussed what to do next. Their primary options included: a) assault the tower by ascending the stairs; b) leave by teleporting back to Greenbriar, bringing the rescued lord back with them; or c) Canicus could teleport back to Greenbriar to obtains some wands and/or other reinforcements, teleport back to the tower basement, and then assault the tower.
“The evil lord is here. He has been torturing and killing my people, just as he has tortured me. I will not go to this Greenbriar of yours and leave my people. If I go, I will just have to come back,” said the rescued lord. Having failed to convince the lord to return with them, the party abandoned that approach. Ultimately, the party decided to assault the tower; however, Dravik was short on spells, and Anton could not effectively ride his mount. So the party waited an hour or so, during which time Dravik attempted to pray for new spells. Dravek failed, which meant dawn had not yet arrived. Anora, however, was able to switch out a spell to enable her to cast a Mount spell, which she cast to summon a medium sized pony for Anton to ride. Everyone donned a Cap of Disguise, which the party had previously acquired, making themselves appear as city guards leading a horse. Thus, without the advice or consent of their own king or queen, the party sought to initiate hostile force against Fort Drevel, its evil lord, the allied barbarian horde, and the ruler of Pitax.
Somewhere, sometime, Craig had turned invisible and had wandered off. Having lost that option to stealthily probe ahead, the party proceeded as best they could. They could hear screams coming from somewhere above. As the party started to (not quietly) ascend the stairs, a mercenary guard opened the door from the first level to the stairway. The mercenary looked over what appeared to be city guards leading a horse up the stairs.
“What the fuck are you doing with a horse in the stairway? And why are you down in the basement with the lord’s liquor?” asked the mercenary.
“We’re just doing as the lord asked, sir,” bluffed Jessica. “I don’t know why the lord wants a horse upstairs,” she said with a befuddled look on her face, “I’m just doing as I was told.” The mercenary looked consternated and closed the door. The party looked at each other, shrugged their shoulders at their good fortune, and once again started up the stairs. Before they had taken two steps, the door reopened.
“Alright, you guys. Come on out of there,” ordered the mercenary. The party filed out of the stairway into a large room. In addition to the mercenary were several city guards sitting around a table. The door to the outside of the tower was on the far wall.
“I don’t know what you dumbfucks think you’re doing. Put down your weapons. And you, get off that pony!”
“But sir, we’re just doing as we were told. The lord wants a horse up there, so we’re bringing it to him. We don’t want to incur his wrath by disobeying him,” pleaded Jessica. Others in the party mumbled their agreement. The mercenary looked at the city guards sitting around the table.
“Do any of you recognize any of these guys or know anything about this horse?” said the mercenary. Of course, none of the city guards knew anything about the horse, and one stated that he didn’t recognize any of the party members.
“We’re new recruits. Just started. We got assigned this task of dealing with this horse. Like I said, I don’t know why the lord wants it. We were just ordered to bring it to him in the tower,” bluffed Jessica.
“You guys are all morons! The whole town is full of morons! I hate being in this stupid town! You! Take the horse to the lord and then get out of here. And you,” the mercenary said, turning to the city guards sitting around the table, “get out of here and go on patrol!”
“Huh?” said one of the guards.
“Yeah, you! Get out of here now,” yelled the mercenary, pointing at the door. The party, feeling inwardly giddy, returned to the stairs, with Anton in the lead. They passed the second story and then the third story. As Anton approached the doorway to the fourth story, the door opened. Standing there was the evil lord’s wife.
“What are you doing there, clanking all around? I’m trying to sleep. And why is that horse on the stairs? It’s going to stink up the place and foul it all up. You’ll be cleaning it up with your tongues, I’ll see to that. Just wait ’til I tell the lord. Honey! Honey!”
On the third level, the captain of the guard was standing watch. The lord was currently on that level, as was one of his followers, a summoner/sorcerer. The captain opened the door to the stairway and saw a procession of city guards with a horse. Knowing his ass was on the line if his own guards caused a ruckus, the captain ordered the party to leave the tower. However, the lady of the tower kept on yelling for her husband, and the evil lord soon noticed. He came out into the room on the third level, and, incredulous at what he saw, asked what was going on. The captain, not wanting the lord to get riled, answered that he was taking care of it. The lord ignored him and approached the stairway.
Things happened quickly. On the fourth floor, the rescued lord tumbled past the lady and tried to quiet her. Anton approached her from behind and knocked her unconscious. Shortly thereafter, both Anton and the rescued lord saw a blurred figure pass in the hallway and turn around the corner. The lord caused his holy avenger to dispel magic in a burst, but did not see anything in the hallway. He and Anton headed down to the third floor where combat had erupted.
On the third floor, Magnus successfully dominated the evil lord, causing him to take less than optimal actions. The captain, who had originally served the original (now rescued) lord, stepped back and attacked the evil lord. Soon after, other party members entered the third floor and engaged in combat. The summoner/sorcerer opened a door in the room and, for the first time, witnessed the melee that was taking place. Part of the party attacked the summoner/sorcerer, who escaped by jumping through a wall. The wall was an illusion that concealed an open window. The evil lord was brought low, begging for mercy, before Princess’s vicious bite ripped his throat open. The party could not find the summoner/sorcerer or bard, the lord’s two followers, and considered them as having escaped justice for the time being.
The party searched the tower, finding a map of the surrounding territory. The map indicated the location of the barbarian horde. Otherwise, the party looted the evil lord of his magic armor and sword, which were given to Jessica and Magnus. The captain of the guard went downstairs, telling everyone that the lord and his lady did not want to be disturbed. The party rested up. The next night, the party lured the giants out of town and destroyed them. The mercenary army, having been hired and ordered by Pitax to follow the evil lord, left town upon learning that the lord was dead. The party made arrangements to feed and heal townsfolk in need. However, the rescued and reinstated lord, as well as the rest of the townfolk, would not feel secure unless and until they knew that the barbarian threat was removed.

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September 7th
On a heavy brow

NEW FOUND SHIRE 4717

As winters grip clenched over the north, the lords of New Found Shire settled in for a long winter. The search for the lost refugees was fruitful and many innocents lives were saved, but the threat of evil Fey’s became more prevalent, an organized party of Nuckelavee’s has awakened the lord to a possible new plight, but the white storms have come to the north lands, and the harsh bite of the cold made hearth, and home more appealing, so nicely stored was the traveling cloak, and the back packs was emptied and both where set nicely in the long hall to await the spring thaw.

The Refuges from Pitax are welcome to the kingdom of Newfound Shire, some settled in, and others headed north with the Dwarven Lord Dravic, Champion of faith, and high Priest. Dravic asked of them to contribute to the kingdom; the call of stone and mine did sing to him, the lust to build was on him and through the winter snow the Stone lord did lead his people into the north to a remote site, here the people would found the city of Stoneheart.

In Stoneheart the refugees did forge their new beginning, by might of skill, divine power, and arcane arts the town of Stoneheart rose from the tundra, to a bustling city, commerce began as the months turned the town added its wealth to the host of the kingdom.

Back in New Found Shire, the lords searched of skilled trainers and eldritch master crafters, having met the hosts of another world on the battlefield the lord found wise council and prepared themselves, their gear, and gaged the weight of the challenge as it gravity slowly sunk in. long nights did the candle burn as sword, and muscle did clash to retrain the lords.

Left to her own devices the Lady Jessica, grand councilor found herself wondering, with all the lord lost in training or their own devices, she sat solemn in the ruler chamber, the empty silence matched only by her clouded sight, she thought of hearth and home, of family and fiend, but the nightmare of fiends who would take daughters from fathers and swear loyalty to hordes of barbarians pulled at her. Reaching out to her contacts aboard she sought answers, answers that would protect the Kingdom she called home.

Lady Jessica mind swelled with questions, as she walked the darkened city streets, her royal guard close-at-hand; quickly she navigated the gates to the Arcane Academy. Lady Jessica’s mind was focused on seeking answers, to questions like what were the forces the tyrant lord of Drelev was using, did he have giants and if so how many, and is there a powerful bard serving the tyrant lord, and is this tyrant’s lover or his own wife the baroness a lost family member?

The lady knew of only one being she could call on to perform this task, as she navigates the lower passages the hall turned dank, the pristine surface of granite turned to a scorched hall, as if great fires had ravaged this are, as the lady approached she could see the rusted iron door, scratched on its surface was only one word “Danger”…as she open the door to a dark room, the potent smell of ammonia flooded the hall, as her watering eyes cleared lightly she could see the pointed ears and red hair of her friend slowly turned, in the din light from the hall his face became visible in the dark room. The figures turned it head revealing red eyes and devilish pointed tooth gobbling smile came into view, on his shoulder perched a white raven, vial in hand he turned to greet her… “Ladz” he spoke with an open mouth smile…….

Thunderous sounds filled the air, as the ground shook. The abandoned warehouse creaked in response as snow fell through the seams in the roof and walls, these same gaps allowed small beams of light to enter the darkened warehouse area. With a sound of an explosion the top of the old building caved in planks flew everywhere: before the rubble could hit the floor a robed figure, its gray beard poking out from the black cowl dived out from the shadows, nearly being hit by the falling debris. With a loud Thwack, the roof yielded to a powerful blow caving into the room. “War R Z’ittle man” roared from outside the building, drowning out all other sounds, and making the old warrior ears ring from intensity.

With a loud crack a 10 foot long tree trunk carved into the shape of a club crashed through the building and smashed the floor. The Robe figure rolled again and from under his robe he drew a longbow, with several arrows notched… but before the aged warrior could loosen the arrow as melodious sound pierced the turbulence of the fight, from the intense action only calm could be found, both combatants stood still all anger fled the warrior arms as he and the giant stood in awe of the beautiful humans voice. Slowly darkness overwhelmed the warrior as consciousness left him and the peace of the dark consumed him, all he heard was a lady’s harmonic voice saying “There you are little spy”.

As the aged warrior awoke he could feel the sting of the hot iron on his feet and wrist, the clasp were still red from the smith’s work, he adjusted his hands to ease the pain…”swack!, the whip rang out as it cracked on his back; “Get up dam you, get up and work you lazy dog” spoke the jailer as he forced the chained man to his feet….

_The white Raven flew above the snow, the clouds made it vanish from time to time, as it lowered it could see New Found shire. The large white raven flew over the town, past the grand castle on the hill , past small warehouses connected to large buildings, past a majestic tavern, and then homed in on three glowing towers. The white raven climb to avoid the arcane and eldritch engulfed attachments of the three towers, and it flew to the base of the smallest tower, the one place it had learned to call home. the white raven found the small dark green glowing room that housed its nest and landed. The white raven could see its master laboring, as the white bird fluttered it could see it green skin hand of its master grasp a vial then a glass bowl as his master sloshed glowing liquids hither and thither.

“Skawk”! The bird rang out.

The little goblin turned from his table of vials and jars to look at the bird, “Bak are Z, soon, to Soon” with a cat like waddle the goblin crossed the room and with a grin that would give a demon nightmares, it removed the paper from the Raven’s leg. “O NowZ, Must tell LadZ”; with that the goblin left the room.

The night was late as the lords sat in the council hall, deeply gazing at each other, the King and Queen where silent. First to speak was Lady Jessica; “I will leave this day, Gundifson plight is my doing, I will attempt to entreat with the Baron of Drelev and negotiate his freedom”.

You’ll not go alone” rose the deep voice as if rising from a tunnel, this voice belonged to Lord Dravic. Dravic continued; “We should all go, this Tyrant oppresses his people, children starve in the streets, and we can bet he the fellow that sent those assassin to our town, we should just take or man back and liberate this town, to the hell fire with this tyrannical Hertic”.

Lord Anton spoke; “_But they would kill our man if we attack”_ ; the word rang out from the small armored Knight, this warrior stood but 6 hands high but his face showed the intensity of a thousand battles, as he spoke he rubbed the fur of his forty hand long giant wolf sitting next to his throne.

“I will try to buy our man freedom, if I fail I will be inside and possible able to assist”; Lady Jessica continued, I I have not returned to a camp we setup outside of town, then you lord attack the town, together we free the people one way or another” Jessica finished.

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August 24, 2013
After much preparation, the small army of adventurers (about 12) headed out to explore Candlemere. They trudged through the snow and ice, protected by their boots of the winterlands. As they approached Candlemere, they discovered the surroundings were warmer, just like in the great swamp. Dravik broke out the folding boat, and the party rowed the rest of the way to the shore. Candlemere stood out as a tall, almost translucent tower surrounded by a curtain wall.

The party reached the outer gate. Anton attempted to lift the portcullis, and was greeted with a trap that wholloped him and Princess. Craig disabled the trap and searched the immediate interior. Inside the outer wall, but outside the tower, were ruined stone buildings and a courtyard filled with overgrown grass and weeds. The party tried to identify any harmful plant life, but did not detect any. Craig ventured inside whilst checking for any more traps. Suddenly, he and the rest of the party were barraged with poisonous needle attacks from several Quicklings. Craig went invisible, Anton delayed, and Annie’s magic spell gave Tibberz blindsense and flying. Tibberz sensed two creatures, pointed them out, and attacked one. Dravik moved forward and purged invisibility in the immediate area. This disclosed a third Quickling, which Anton charged and wounded grievously. The Quickling commander ordered a retreat. One was too slow, and Anton killed it. For the next minute, the party searched for the Quicklings, but they had escaped through holes in the walls and were long gone.

The party decided to explore one of the buildings, but Tibberz entered and was killed by an exploding acid trap. Shortly thereafter, a creature appearing as a beautify fey female approached the party asking for a truce and apologizing for the Quicklings’ attack. She stated that the tower was hers, and asked the party to leave. The party agreed in exchange for three questions, which they would submit at a later date. Glumly, the party headed back to town.

The party next decided to explore a bit to the north. They found nothing during the day, but that night they discovered a Knuckleleaf and dispatched it. It appeared to have been one they had killed earlier due to certain lance wounds in its side. Thus,the party hacked it up and burned it to make any further revival efforts more difficult. The next day, Dravik tracked down the creature’s lair. It was behind a waterfall. But the area also showed signs of dragon. Craig and Grub dove into the water to see what they could find out. Craig returned when he realized he could not see. Grub, however, climbed out into the hidden cave behind the waterfall and began to look around. Unfortunately, an invisible dragon found him. Mercifully, it told him to leave, and he did. However, the party did not leave when learning about the dragon, and the dragon ambushed them. Wielding a powerful fear magic, the dragon caused half the party to flee in terror. Anton charged the dragon and dealt one mighty blow, but the dragon out flew him thereafter. Canicus blasted it with several spells, and Annie teleported back to town to avoid the fearsome beast. The dragon, realizing the fight was lost, teleported itself away (or turned invisible and fled). In either case, the fight was done, and the party looted the hoard, which was unfortunately loaded with copper and a few magic items.

The party returned home and decided to spend some downtime honing their skills.

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August 17, 2013
Refugees

While exploring in the swamp lands to the west, the party received a sending message alerting them that refugees had been located. Per their prescribed plan of action, the party was to rendezvous with the ranger in the town of Sanctuary. Being several days out and with the harsh winter about to start, Annie teleported to Sanctuary. She and Canicus, who had stayed behind, conversed briefly with some notable followers of Iomedea who were passing through. Hospitalilty was extended. They found the ranger, Gustafson senior, who gave the report that a group of 25-50 refugees had been located to the southwest of the large lake to the west. The refugees had built some crude huts, but were otherwise sick and hungry. Annie, Canicus, and Gustafson senior stocked up on food supplies and cure disease potions, which were stored in various handy haversacks. Annie then teleported the trio back to the party’s campsite in the wilderness.
Gustafson senior oriented himself with the location while the party broke camp. He then led the party through the swamplands towards the direction of the refugees. The weather started getting rough, and visibility dropped. If not for the skill of Gustafson, the party would’ve been lost. The party would’ve been lost. Knowing that the refugees would be hard pressed to survive long, the party pressed on through the heavy snow, with all wearing boots of the winterlands to aid their travel. At night, they continued to bunk down in a tiny hut spell.
A couple days later, Gustafson senior spotted a trio of knucklebacks (evil fey creatures, nasty) a distance in front of the party, and shortly thereafter, Craig spotted some creatures behind the party. Luckily, the knucklebacks did not spot the party. They did, however, spot some smoke rising in the distance, which the party assumed was the refugees. The party decided to split in two. Dravik, Jared, Jessica, and Craig sped around to find the refugees, and the rest of the party was tasked with assaulting and delaying the knucklebacks. Having faced one knuckleback not too long ago, and knowing that they were aquatic creatures and not aerial ones, the party utilized their fly spells and took to the air. The party stayed out of range of the knucklebacks’ blast and used their height advantage to surprise their opponents. Annie hasted and buffed her allied combatants, Cannicus blasted the knucklebacks with magical fire, and Anora debilitated the opponents with black tentacles and confusion. Gustafson, Anton, and Grub used missle fire to otherwise pepper the knucklebacks. After several rounds three knucklebacks and a leader type lay dead, and the fifth escaped into the snowstorm. Grub needed healing afterwards, as he had ventured too low and got blasted. The party found a +2 headband of mental superiority, which was later given to Jessica.
Meanwhile, the rest of the party successfully entreated with the refugees. Food was distributed, the sick were cured, and the ensemble was packed up and on the move. After several days of travel, the entire group safely arrived back in Trollfall. The refugees were resettled in various communities within the duchy.
City building ensued, as overseen by Canicus. A variety of new buildings were built, mainly in the capital, nicely rounding out the services and selection available. Another assassination attempt was made. This time, Anora was the target. She survived. Several days were spent performing downtime activities, as the party prepared to investigate Candlemere.

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Aug 11, 2013
Drevel

Whilst finishing exploring a hex, the party was beset by a trio of unfriendly manticores. After posing as living pincushions for a round, the party dispatched the monsters through their own “pinning” maneuver (Anton, the halfling cavalier) and confusion spells (Anora, the hedge mage “witch”). Having completed exploring that particular territory, the royal party headed back to town.
Two skilled individuals had come to town while the party was out. Grub, a goblin alchimest, and Jessica, a wave oracle. Canicus had hired them to perform some minor tasks. After meeting with these two, the royal party decided to hire them on for the price of some boots of the winterland.
Duchess Annie assigned her royal counselor Anton to oversee building and expenditures for the month. Noting the lack of any god-given special abilities, Anton decided to compensate by commissioning the building of a cathedral to Erastil in Varnhold, amongst other things. The kingdom raised it’s armed forces to 5 medium sized armies to protect against any potential incursions. Duchess Annie also ordered that all royal guards, city guards, and patrols by outfitted with silver weapons, on account that they were prettier than normal steel. Truthfully, the duchess was worried about were-beasts gaining a foothold and wanted to be proactive. Pictures of know members of the hag cult were copied and distributed to the city guards and soldiers, a measure which was soon validated when assassins later failed to assassinate Duke Jared.
The duchess assigned the grand diplomat to oversee preparations for the influx of refugees coming from Fort Drevel. Rangers were sent out to search for refugees and to report back to the royal party. Sanctuary was set as the rendezvous point. The royal party also set out to explore the most probably route that the refugees might have taken.
One night soon after, while the party was sleeping soundly within the protective confines of Anora’s tiny hut spell, Dravik noticed an unnatural fog envelope the area, followed by someone or something riding a horse. The stranger did not bother the hut directly, but began to chop at a tree, hoping to drop it on the hut. Dravik alerted his sleeping comrades, who geared up and ventured outside the hut. The stranger was a deformed, evil fey, which seriously wounded the party with a magical devastation attack and vicious melee attacks. The party managed to bring it down quickly, with Craig making the final killing blow. Not willing to wast time looking for treasure, the party continued its exploration the next day.

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Into the West

The Lords of New Found Shire (NFS)have discovered that the tyrant Lord Drevel want their kingdom, he plots in his castle to the west bearing his name, Drevel, wherein he has eyed the New free Kingdom of NFS longingly. Baron Drevel’s first attack was rebuffed and now the stalwart lords of NFS leave the warmth of home and hearth, castle, and temple to push into the wilds of the Slog Swamps and secure their eastern borders….

New companions have joined the lords on the track into the wilds, the Lady Jessica, a devine touched woman of the seas from the lands of Mwangi. the talented brewer, and alchemist Grub has found a new place away from towns and horse by following the lords into the wild…

Will the rumor of giant, demons or the sudden appearance of the twisted Fey’s turn the Lord back or will the bitter bite of the fast approaching winter provide them with a ice covered graves….

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Febr 16, 2013
Varnhold

After resting, relaxing, and crafting for a couple months, the party traveled southeast of the capital. After a day of searching, they found a large tidal pool in the lake, and they could see Crackjaw swimming in it. Baron Anton negotiated with the creature, agreeing to pay 1,000gp per month for safe travel through the lake. Time will tell whether that was a good bargain, but it avoided a dangerous fight and further disruption to shipping. The only potential downside is that ships must fly Baron Anton’s insignia on their boats to avoid disruption. If matters later deteriorate, or the populous learns of the extortion/bribe, things could go sour.
The party traveled east from there, eventually finding a burial cave. Craig, our steadfast rogue, approached the burial mound opening and was assaulted by two bat swarms. Canicus Aurel, with Craig’s approval, Fireballed the bat swarms, killing them. Unfortunately, he targeted Craig, who was at the center, and hit him dead on. Craig had failed to evade the magic spell as intended. The party entered the burial mound, destroyed some skeletons, and was then attached by a Crypt Wright. Anton and Jared Duncan were brought low before the creature was destroyed, with the assistance of Dravik Stoneheart’s turning. The party found some decent loot, including a damaged Fey-bane bastard sword.
The party returned to the capital to rest. During that time, Baron Anton learned that some of his subjects had gone missing while visiting a neighboring town to the east. The party later traveled to an abandoned fort and a little town and ultimately to Varnhold. Varnhold was deserted. It appeared the population had simply left, as there were no obvious signs of struggle. Valuables had been left behind. The party found some books in the inn that belonged to a bard/loremaster, and a book in a house that belonged to a ranger. They indicated having found some sort of bracelet. They also mentioned _______, a cyclopean necromancer. Otherwise, the party identified some evil sprigs held up in the town fort, an evil raven/familiar, and evidence of a large crabman. The party has yet to engage any of these adversaries. The party also noticed the word Noman scratched onto the inn door. Noman is the name of a centaur tribe.

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February 2, 2013 (groundhog day)
Worgs, Dwarven treasure
Following the defeat of the owlbear, the party investigated the rest of the cave complex. They found and defeated giant black widow spiders. Among the remains were miscellaneous items of nonmagical weapons and armor. The party loaded up the booty and giant owlbear carcass and headed back to the capital city of Newfordshire. There was much relief and jubilation in the city, and the founders had the owlbear skinned and made into a monument. The party decided to explore to the northeast of the kingdom and discovered that the countryside’s monstrous denizens are well suited to the terrain and temperature. Taking point, Craig was surprised by a large manticore, which was difficult to spot in the sky. Canicus Aurel cast a Scorching Ray at the monster, but fumbled his spell. The ensuing magical mishap warped the magic in his Boots of the Winterlands. Annie cast Fly on Princess, and Anton, flying on Princess’s back, lanced the monster. It dropped. After the commotion died down, everyone realized that Canicus Aurel had turned into a female. His magical boots still functioned, but now had an unwanted side effect. Luckily, the sex change lasted only as long as the boots were worn; however, many jokes were exchanged at this turn of events. Having seen neither groundhog nor its shadow, the party hoped for warmer weather, but it remained bitterly cold. The next night, Dravik Stoneheart heard voices in the night trying to lure him out to help an old man. Having experienced this on at least two prior occasions, [[:dravik-stoneheart |]] woke the sleeping party just as it was attacked by nine wargs and a winter wolf. The party was nearly overcome, but swiftly turned the tides and eliminated the monsters. a few days later, the party came upon a frozen waterfall cascading down a hillside lined with several unusual bumps covered in snow. The party investigated the first one, which had a crack in it and discovered it was a buried mound that had collapsed. The party was then surprised by three manticores, which proceeded to hail spikes down on the party. Tibbers spotted the manticores and pointed them out with his six arms. Dravik Stoneheart burst to heal the injured. Canicus Aurel fireballed two of the creatures. Annie cast Fly on Princess, so Anton could fly her into battle, and then ducked into the burial mound for cover. Anton, flying on Princess’s back, charged the closest manticore, struck it with his lance, and killed one manticore. Dravik burst again. Annie gave Tibbers a wing’s evolution, and Tibbers flew up to engage the second manticore. Anton flew to the third manticore and killed it, and Tibbers savaged and killed the second manticore. Searching the area where the manticores had been lairing, the party found some coins, dwarven half-plate, a dwarven axe, and a dwarven shield. The party excavated the collapsed burial mound and discovered the skeletal remains of a centaur. This area once was probably a sacred site to the centaurs, but obviously was not currently used as evidenced by the manticores’ presence. Having successfully explored the intended territory, the party returned to the capital. During a festival, the founding lords invited the dwarven leaders from Tazzelfort to a banquet. They asked the dwarven leader to accept a role as the kingdom’s Treasurer, and asked, in the name of unity and cooperation, for the dwarves to fully incorporate Tazzelfort into the kingdom of Newfordshire. The party then presented as a gift the dwarven armament and weapon they had recently found. The dwarf teared up, as these items had been his father’s. The father had been scouting for the dwarves and had not returned. The dwarven leader accepted the party’s requests, and everyone enjoyed the festivities. The founding lords decided to rest in town for a few months and focus on building the kingdom, enchanting items, and building interpersonal relationships.
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January 26, 2013
Drake, Owlbear

Lord Anton, upon learning that the other founding lords had left the capital to hunt down marauding trolls, went out in search of them and located them several days later. Since the troll leader was dead and the remaining trolls either slain or routed, the party of adventurers headed out to explore more territory.
After a day, the hardy adventurers came across an area of the forest with a large area of trees flattened across the ground. Annie found a spike, which she determined was from a drake. Annie summoned two lantern archons to fly ahead and scope out the area. One returned and reported that a large burrowing creature had seen the archons and was burrowing its way towards the party. Several moments later, the creature (hodag) erupted from the ground and assaulted the party. Within a round, the creature was dead.
The party continued to explore. A few nights later, while the party slept and Craig kept watch, a frost drake swept in and blasted the party. It was immediately followed by a forest drake. The party scattered our of the lingering gas cloud. With the party gravely injured, Craig yelled that the party was willing to pay good gold for its lives if the drakes would cease their assault, but the drakes chose to maintain the attack. The party assaulted the drakes with missile weapons and spells. The frost drake swooped down to grab Canicus the gnome, but in so doing, left itself open to Anton’s charge. Anton skewered the drake, which fell to the ground. The forest drake swore vengeance and burrowed into the ground where the party could not find it.
The party, fearing that the drake would take its vengeance out on their capital city, decided to head home. This is when they notice a trail of smoke, visible from over thirty miles away, from the general direction of the capital.
When the party arrived at the capital, they were greeted with a scene of chaos. Different parts of the city were ablaze, residents were weeping and frightened,and many citizens were dead. The people told the lords of a terrible, 20’ tall owlbear that had attacked the city. It destroyed the northern city wall,demolished three other buildings including part of the castle, and killed upwards of a thousand people. The city guards were unable to stop it, and many died in the process. After taking in the scene, the lords lept into action. Annie retrieved the Lyre of Building and set out to repair the damaged castle. Dravik and Jared organized the injured and proceeded to tend to their wounds. The others organized citizens to put out the fires and repair what could be repaired. The dead were buried in a new graveyard. Jhod, the kingdom’s Warder, was killed in the attack. Fortunately, he had previously entreated with a planar ally to assist him in a time of need, and this planar ally arrived to raise Jhod from the dead. Jhod explained to the founding lords that the city was attacked by a giant, magically-enraged owlbear. His magics were unable to remove the curse, and he had been slain in the process. The owlbear needed to be put down. Nothing less would ease the fears of the townfolk.
The party followed the trail of the owlbear, which was not difficult because it left a trail of broken limbs and knocked down trees. The party followed it for many, many miles until they reached a large cave. The party decided to kite the owlbear if they could; however, perhaps it was asleep in the cave, since it did not come out when the party approached. Anton guided his riding dog Princess into the cave, lighting the way with his magically glowing weapon. He was surprised when two fungi in the cavern started shrieking, and two others lashed out with their fungal limbs. However, the worst was yet to come. The dreaded owlbear charged out of the cave, grabbed Anton off Princess’s back, and hurled him into the cave. Anton, severely injured and absent his mount, ran through the cave and dove into a pool of water to escape the owlbear. The pool led up to a small passage, which collapsed when Anton entered it. Anton fell twenty feet into a cave filled with green slime. Luckily, Anton was able to climb out of the slimb and scrape it off at the cost of his boots.
Meanwhile, the party waited outside and to the side of the cave opening. They could not see what was happening, and they could not hear what was happening because of the shrieking noise. However, after a while, noticing that Anton had not lured the owlbear out of the cave, the party ventured to the cave opening and discovered Anton was missing. Tibbers, Annie’s eidolon, entered the cave to attack the fungus, and Canicus fireballed them. Upon failing to catch the halfing (Anton), the owlbear returned to the cave entrance, grabbed Tibbers, and threw him to the side. Dravik summoned spritual weapons and allies to attack the owlbear. Tibbers blocked the cave opening giving Annie, Jarad, and Canicus time to run away or fly up. Dravik however, failed to fly high enough, and the owlbear strode past Tibbers, grabbed Dravik, and threw him to the ground. Craig ran to flank the owlbear, was wounded for his efforts in approaching, and missed his mark. Tibbers followed the owlbear and attacked, as the owlbear appeared to ignore his approach. The owlbear seemed to focus only on the humanoids. Canicus wounded the owlbear with a magical fire attack, and Dravik chose to heal himself, Craig, and Tibbers with a positive energy burst, for fleeing might provoke an attack of opportunity, and the owlbear would then savage Craig. Thank the gods for the healing, because the owlbear attacked, dropping first Dravik and then Craig. Jared dropped the owlbear with two arrows, and Tibbers made sure it was dead. Jarad ran up, channeled positive energy in a burst, and he and Dravik (now conscious) healed the party. They then reentered the cave, slew the the remaining fungus and shambling mounds, and rescued Anton. The party found a magic ring of beastial control and some other miscellaneous treasure, including a map of the Greenbelt.

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