Febr 16, 2013

After resting, relaxing, and crafting for a couple months, the party traveled southeast of the capital. After a day of searching, they found a large tidal pool in the lake, and they could see Crackjaw swimming in it. Baron Anton negotiated with the creature, agreeing to pay 1,000gp per month for safe travel through the lake. Time will tell whether that was a good bargain, but it avoided a dangerous fight and further disruption to shipping. The only potential downside is that ships must fly Baron Anton’s insignia on their boats to avoid disruption. If matters later deteriorate, or the populous learns of the extortion/bribe, things could go sour.
The party traveled east from there, eventually finding a burial cave. Craig, our steadfast rogue, approached the burial mound opening and was assaulted by two bat swarms. Canicus Aurel, with Craig’s approval, Fireballed the bat swarms, killing them. Unfortunately, he targeted Craig, who was at the center, and hit him dead on. Craig had failed to evade the magic spell as intended. The party entered the burial mound, destroyed some skeletons, and was then attached by a Crypt Wright. Anton and Jared Duncan were brought low before the creature was destroyed, with the assistance of Dravik Stoneheart’s turning. The party found some decent loot, including a damaged Fey-bane bastard sword.
The party returned to the capital to rest. During that time, Baron Anton learned that some of his subjects had gone missing while visiting a neighboring town to the east. The party later traveled to an abandoned fort and a little town and ultimately to Varnhold. Varnhold was deserted. It appeared the population had simply left, as there were no obvious signs of struggle. Valuables had been left behind. The party found some books in the inn that belonged to a bard/loremaster, and a book in a house that belonged to a ranger. They indicated having found some sort of bracelet. They also mentioned _______, a cyclopean necromancer. Otherwise, the party identified some evil sprigs held up in the town fort, an evil raven/familiar, and evidence of a large crabman. The party has yet to engage any of these adversaries. The party also noticed the word Noman scratched onto the inn door. Noman is the name of a centaur tribe.

February 2, 2013 (groundhog day)
Worgs, Dwarven treasure
Following the defeat of the owlbear, the party investigated the rest of the cave complex. They found and defeated giant black widow spiders. Among the remains were miscellaneous items of nonmagical weapons and armor. The party loaded up the booty and giant owlbear carcass and headed back to the capital city of Newfordshire. There was much relief and jubilation in the city, and the founders had the owlbear skinned and made into a monument. The party decided to explore to the northeast of the kingdom and discovered that the countryside’s monstrous denizens are well suited to the terrain and temperature. Taking point, Craig was surprised by a large manticore, which was difficult to spot in the sky. Canicus Aurel cast a Scorching Ray at the monster, but fumbled his spell. The ensuing magical mishap warped the magic in his Boots of the Winterlands. Annie cast Fly on Princess, and Anton, flying on Princess’s back, lanced the monster. It dropped. After the commotion died down, everyone realized that Canicus Aurel had turned into a female. His magical boots still functioned, but now had an unwanted side effect. Luckily, the sex change lasted only as long as the boots were worn; however, many jokes were exchanged at this turn of events. Having seen neither groundhog nor its shadow, the party hoped for warmer weather, but it remained bitterly cold. The next night, Dravik Stoneheart heard voices in the night trying to lure him out to help an old man. Having experienced this on at least two prior occasions, [[:dravik-stoneheart |]] woke the sleeping party just as it was attacked by nine wargs and a winter wolf. The party was nearly overcome, but swiftly turned the tides and eliminated the monsters. a few days later, the party came upon a frozen waterfall cascading down a hillside lined with several unusual bumps covered in snow. The party investigated the first one, which had a crack in it and discovered it was a buried mound that had collapsed. The party was then surprised by three manticores, which proceeded to hail spikes down on the party. Tibbers spotted the manticores and pointed them out with his six arms. Dravik Stoneheart burst to heal the injured. Canicus Aurel fireballed two of the creatures. Annie cast Fly on Princess, so Anton could fly her into battle, and then ducked into the burial mound for cover. Anton, flying on Princess’s back, charged the closest manticore, struck it with his lance, and killed one manticore. Dravik burst again. Annie gave Tibbers a wing’s evolution, and Tibbers flew up to engage the second manticore. Anton flew to the third manticore and killed it, and Tibbers savaged and killed the second manticore. Searching the area where the manticores had been lairing, the party found some coins, dwarven half-plate, a dwarven axe, and a dwarven shield. The party excavated the collapsed burial mound and discovered the skeletal remains of a centaur. This area once was probably a sacred site to the centaurs, but obviously was not currently used as evidenced by the manticores’ presence. Having successfully explored the intended territory, the party returned to the capital. During a festival, the founding lords invited the dwarven leaders from Tazzelfort to a banquet. They asked the dwarven leader to accept a role as the kingdom’s Treasurer, and asked, in the name of unity and cooperation, for the dwarves to fully incorporate Tazzelfort into the kingdom of Newfordshire. The party then presented as a gift the dwarven armament and weapon they had recently found. The dwarf teared up, as these items had been his father’s. The father had been scouting for the dwarves and had not returned. The dwarven leader accepted the party’s requests, and everyone enjoyed the festivities. The founding lords decided to rest in town for a few months and focus on building the kingdom, enchanting items, and building interpersonal relationships.
January 26, 2013
Drake, Owlbear

Lord Anton, upon learning that the other founding lords had left the capital to hunt down marauding trolls, went out in search of them and located them several days later. Since the troll leader was dead and the remaining trolls either slain or routed, the party of adventurers headed out to explore more territory.
After a day, the hardy adventurers came across an area of the forest with a large area of trees flattened across the ground. Annie found a spike, which she determined was from a drake. Annie summoned two lantern archons to fly ahead and scope out the area. One returned and reported that a large burrowing creature had seen the archons and was burrowing its way towards the party. Several moments later, the creature (hodag) erupted from the ground and assaulted the party. Within a round, the creature was dead.
The party continued to explore. A few nights later, while the party slept and Craig kept watch, a frost drake swept in and blasted the party. It was immediately followed by a forest drake. The party scattered our of the lingering gas cloud. With the party gravely injured, Craig yelled that the party was willing to pay good gold for its lives if the drakes would cease their assault, but the drakes chose to maintain the attack. The party assaulted the drakes with missile weapons and spells. The frost drake swooped down to grab Canicus the gnome, but in so doing, left itself open to Anton’s charge. Anton skewered the drake, which fell to the ground. The forest drake swore vengeance and burrowed into the ground where the party could not find it.
The party, fearing that the drake would take its vengeance out on their capital city, decided to head home. This is when they notice a trail of smoke, visible from over thirty miles away, from the general direction of the capital.
When the party arrived at the capital, they were greeted with a scene of chaos. Different parts of the city were ablaze, residents were weeping and frightened,and many citizens were dead. The people told the lords of a terrible, 20’ tall owlbear that had attacked the city. It destroyed the northern city wall,demolished three other buildings including part of the castle, and killed upwards of a thousand people. The city guards were unable to stop it, and many died in the process. After taking in the scene, the lords lept into action. Annie retrieved the Lyre of Building and set out to repair the damaged castle. Dravik and Jared organized the injured and proceeded to tend to their wounds. The others organized citizens to put out the fires and repair what could be repaired. The dead were buried in a new graveyard. Jhod, the kingdom’s Warder, was killed in the attack. Fortunately, he had previously entreated with a planar ally to assist him in a time of need, and this planar ally arrived to raise Jhod from the dead. Jhod explained to the founding lords that the city was attacked by a giant, magically-enraged owlbear. His magics were unable to remove the curse, and he had been slain in the process. The owlbear needed to be put down. Nothing less would ease the fears of the townfolk.
The party followed the trail of the owlbear, which was not difficult because it left a trail of broken limbs and knocked down trees. The party followed it for many, many miles until they reached a large cave. The party decided to kite the owlbear if they could; however, perhaps it was asleep in the cave, since it did not come out when the party approached. Anton guided his riding dog Princess into the cave, lighting the way with his magically glowing weapon. He was surprised when two fungi in the cavern started shrieking, and two others lashed out with their fungal limbs. However, the worst was yet to come. The dreaded owlbear charged out of the cave, grabbed Anton off Princess’s back, and hurled him into the cave. Anton, severely injured and absent his mount, ran through the cave and dove into a pool of water to escape the owlbear. The pool led up to a small passage, which collapsed when Anton entered it. Anton fell twenty feet into a cave filled with green slime. Luckily, Anton was able to climb out of the slimb and scrape it off at the cost of his boots.
Meanwhile, the party waited outside and to the side of the cave opening. They could not see what was happening, and they could not hear what was happening because of the shrieking noise. However, after a while, noticing that Anton had not lured the owlbear out of the cave, the party ventured to the cave opening and discovered Anton was missing. Tibbers, Annie’s eidolon, entered the cave to attack the fungus, and Canicus fireballed them. Upon failing to catch the halfing (Anton), the owlbear returned to the cave entrance, grabbed Tibbers, and threw him to the side. Dravik summoned spritual weapons and allies to attack the owlbear. Tibbers blocked the cave opening giving Annie, Jarad, and Canicus time to run away or fly up. Dravik however, failed to fly high enough, and the owlbear strode past Tibbers, grabbed Dravik, and threw him to the ground. Craig ran to flank the owlbear, was wounded for his efforts in approaching, and missed his mark. Tibbers followed the owlbear and attacked, as the owlbear appeared to ignore his approach. The owlbear seemed to focus only on the humanoids. Canicus wounded the owlbear with a magical fire attack, and Dravik chose to heal himself, Craig, and Tibbers with a positive energy burst, for fleeing might provoke an attack of opportunity, and the owlbear would then savage Craig. Thank the gods for the healing, because the owlbear attacked, dropping first Dravik and then Craig. Jared dropped the owlbear with two arrows, and Tibbers made sure it was dead. Jarad ran up, channeled positive energy in a burst, and he and Dravik (now conscious) healed the party. They then reentered the cave, slew the the remaining fungus and shambling mounds, and rescued Anton. The party found a magic ring of beastial control and some other miscellaneous treasure, including a map of the Greenbelt.

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